Sort catalogue: By title |
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Aaron Reed (9 extensions) | |||
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v 16.1 |
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Understands a broader range of input than the standard parser, and can direct new players towards proper syntax. |
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v 13.2 |
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Provides a number of small interface improvements for players, understanding commands like GO BACK and GET IN, an EXITS command which automatically runs after failed movement, a USE verb, and more. Compatible with Modified Exit and Approaches by Emily Short, Keyword Interface by Aaron Reed, and Implicit Actions by Eric Eve. |
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v 1 |
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Adds some helpful testing commands for changing default responses. |
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v 8 |
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Adds basic typo correction by checking the first few letters of misunderstood input against the printed names of nearby objects. Requires version 15 of Smarter Parser by Aaron Reed. Supports Scope Caching by Mike Ciul for faster performance. |
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v 10.2 |
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Numbers the options in disambiguation questions, to help new players and solve the 'disambiguation loop' problem caused by indistinguishable objects. |
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v 9.0.1 |
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This extension emulates Blue Lacuna's emphasized keyword system for simplifying common IF input. Nouns, directions, and topics can be typed without a verb to examine, go, or discuss. Works with Glulx or z-code. |
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v 8.2 |
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Adds some of the most commonly attempted verb synonyms and alternate grammar lines. Based on the Inform 6 extension ExpertGrammar.h by Emily Short. |
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v 3 |
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Lets new rooms be created on the fly. |
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v 2 |
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Responds to attempts to interact with unimplemented clothing, body parts, or generic surroundings. Requires Smarter Parser by Aaron Reed. |
Alice Grove (1 extension) | |||
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v 2.2 |
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Simple Spelling aims to make stories more screen-reader-friendly by allowing players to request the spelling of any visible thing. This extension adds two actions: 'listing visible items for spelling' and 'spelling the numbered word.' |
Andrew Owen (1 extension) | |||
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v 1 |
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Doors and switches that cannot be acted upon until they are discovered. |
Andrew Plotkin (3 extensions) | |||
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v 1 |
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Allows commands of the form GET X, Y, AND Z to be parsed. |
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v 1.2 |
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Keeping track of what the player character knows and sees. |
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v 1 |
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The ability to remove doors from the world and put them back. |
Andrew Schultz (1 extension) | |||
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v 2.3 |
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Lets the author offer the player in-line hints, with options for presentation. This extension requires Inform 6M62 or higher to run. |
Bart Massey (1 extension) | |||
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v 2.3 |
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Provides objects and actions for (proper) reading, writing and erasing. |
Brady Garvin (1 extension) | |||
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v 2.0.220524 |
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The ability to toggle objects' scopability; the parser does not acknowledge the existence of unscopable objects, even if they are explicitly added to scope. |
Brian Rushton (1 extension) | |||
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v 5 |
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A simple system for building conversations. |
Chris Conley (1 extension) | |||
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v 9.1 |
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A conversation system tracking facts known, phrases spoken, and subjects of conversation. |
Creative Commons (1 extension) | |||
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v 1.2 |
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Allows easy implementation of a Creative Commons Public License of the author's choice. |
Daniel Stelzer (11 extensions) | |||
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v 1 |
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v 1 |
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v 1 |
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v 1 |
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Changes the one-minute-per-turn rule to account for failed and implicit actions. |
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v 1 |
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A set of functions I have often found useful, with checks to prevent conflicts with extensions. |
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v 1 |
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Glulx Text Styles provides a more powerful way to set up special text effects for Glulx. |
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v 1 |
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Initializes and repurposes the unused Glulx text styles to provide more flexibility in formatting. |
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v 1 |
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v 1 |
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v 1 |
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v 1 |
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Dannii Willis (5 extensions) | |||
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v 1.2 |
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Display full-screen menus defined by tables |
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v 1.2 |
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Record and review highscores to an external file |
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v 1.2 |
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Core definitions which other Glulx/Glk extensions depend on |
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v 1.2 |
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Provides functions for controlling colours and reverse styling at character granularity |
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v 1.3 |
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Provides support for array and map data structures |
Dave Robinson (1 extension) | |||
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v 2 |
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Some functions for setting and use of snippets (parts of the player's command). |
David A Wheeler (1 extension) | |||
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v 1.3 |
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Support conventional X d Y dice notation, e.g., 3 d 6 totals 3 six-sided dice. |
David Cornelson (1 extension) | |||
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v 1.2 |
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Emily Short (33 extensions) | |||
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v 5 |
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Adds a tutorial mode, which is on by default, to any game, to introduce key actions for the novice player. Can be revised or expanded by the author. |
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v 6 |
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Transit System provides a train-car kind which follows a schedule around the map, allowing the player or other characters to get on or off. |
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v 13.2.220524 |
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An extension to go with Room Description Control, providing a different style of room description than the default. Parenthetical remarks such as (open) and (in which are...) are omitted in favor of full English sentences. Removes the requirement for Text Variations. |
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v 1 |
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v 7.0.220525 |
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A room description extension based on Room Description Control (which is required). All contents of a room are summarized in a single paragraph, starting with the regular room description. |
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v 7 |
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Allows non-player characters to follow the player (or one another); adds a FOLLOW command and a corresponding STOP FOLLOWING command so that the player can issue these orders to non-player characters. Adds adaptive text features. |
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v 14.1.220524 |
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A framework by which the author can considerably change the listing of objects in a room description. Includes facilities for concealing objects arbitrarily and changing the order in which objects are listed. |
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v 5 |
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Records the endings the player encounters in multiple play-throughs to an external file; then adds an ENDINGS option to the final question to allow the player to review which endings he has seen so far. |
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v 5 |
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v 4 |
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A light testing extension to identify rooms and game items that may still be lacking descriptions or other properties. |
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v 2 |
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Power Sources provides an implementation of plugs and batteries, and is designed to be used alongside Computers or as a base for other device implementations. It requires Plugs and Sockets by Sean Turner. |
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v 2.2 |
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Postures defines three postures -- seated, standing, and reclining -- and allows pieces of furniture to specify which postures are possible and preferred when the player is on those furnishings. |
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v 4.0.220524 |
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An extension to go with Room Description Control, which emulates as closely as possible the behavior of Inform defaults, but allows the intervention of Room Description Control. |
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v 3.1 |
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Allows the author to define a mood value for characters and then use text substitutions such as '[when bored]The king fidgets on his throne[or sleepy]The king snores[at other times]The king grins[end when].' Moods will be interpreted in 'writing a paragraph' and similar contexts as the mood of the person described in the paragraph, but at other times according to the mood of the person to whom the player is currently speaking. |
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v 6 |
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Changes the handling of the EXIT action, allowing commands such as EXIT PLATFORM and GET OUT OF CHAIR, making characters leave enterable objects before traveling, and altering the default interpretation of >OUT when the player is neither inside an object nor in a room with an outside exit. Updated for adaptive text. |
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v 5 |
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Modern Conveniences creates kitchen and bathroom kinds of room, which will automatically be furnished with a set of plausible appliances. (This was originally an example in the manual of how to create extensions, and an annotated version may still be found there.) Version 3 adds compatibility with Measured Liquid, modeling flowing water from taps. |
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v 3 |
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A table-based way to display full-screen menus to the player. |
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v 6.3 |
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Measured Liquid provides a concept of volume, together with the ability to fill containers, pour measured amounts of liquid, and drink from containers. It handles mixtures as well, if desired. It is compatible with, but does not require, the Metric Units extension by Graham Nelson. |
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v 13 |
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Implicit handling of doors and containers so that lock manipulation is automatic if the player has the necessary keys. |
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v 2 |
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Introductions provides an introductory paragraph about objects in a room description the first time the player looks in that location. It also allows the author to add segue text that will appear between one description and the next. |
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v 1 |
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Allows the player to address inanimate objects such as a talking computer, microphone, or telephone in a form such as ASK COMPUTER ABOUT COORDINATES. |
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v 6 |
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Gives control over text formatting in Glulx. |
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v 4 |
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Glulx Image Centering adds the ability to display an image that is centered (left/right) on the screen. |
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v 11.2 |
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Provides actions to face a direction, look toward a named room, or look through a named door. |
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v 2 |
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Dishes is a convenience extension for use with Measured Liquid. It provides some standard-sized cups, glasses, graduated measuring cups, jugs, bottles, etc., as well as a corked bottle kind that opens with the use of a secondary cork object. |
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v 4 |
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Allows for doors that are implemented as having independent 'faces' -- to put a knocker on that can only be seen from on side, for instance, or to allow the player to lock one side with a key but the other with a latch. Also introduces a 'latched door' kind. |
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v 8.2 |
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Computer hardware and software, including search engines and email programs. Version 3 adds handling for batteries and cords, if we include Power Sources by Emily Short (which itself depends on Plugs and Sockets by Sean Turner). |
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v 9 |
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Complex Listing provides more sophisticated listing options: the ability to impose special ordering instructions on a list, and also the ability to change the delimiters of the list to produce different styles and effects. |
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v 8 |
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Waiting for a keypress; clearing the screen. Also provides facilities for changing the foreground and background colors of text, when using the z-machine. These abilities will not function under Glulx. |
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v 1 |
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Provides a HELP command which brings up a menu giving standard instructions about IF. |
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v 6 |
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Creates a drawer kind of container, which is designed to be part of an item of furniture. Automatically parses names such as 'top drawer' or 'fourth drawer' or 'left drawer'; adds some features for describing furniture with drawers. |
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v 5 |
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v 8 |
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Approaches provides a GO TO place action which allows the player to move through visited rooms to a new location. It also allows other characters to traverse the map to named locations. It is designed to work with Locksmith by Emily Short, but as of Version 8, that is an optional inclusion. |
Eric Eve (19 extensions) | |||
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v 4 |
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Allows individual actions to take a different number of seconds, or no time at all. Also allows the standard time taken per turn to be defined as so many seconds, which can be varied during the course of play |
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v 6.1 |
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Allows objects to be put under other objects. An underside usually starts out closed so that its contents are hidden from view. Requires Version 7 (or later) of Bulk Limiter; the space under objects is limited by bulk. Underside is compatible with Version 10 or later of Implicit Actions, but does not require it. Version 5 of Underside avoids features deprecated in Version 6E59 of Inform. |
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v 8.1 |
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Allows the capture of text that would otherwise be sent to the screen, so that the text can be further manipulated, displayed at some other point, or simply discarded. Version 6/120511 allows the use of unicode in Glulx. |
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v 4 |
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Provides a means of using tables as shuffled, cyclic or stoping lists. This is an alternative to List Control that uses list controller objects instead of a Table of Table Types. |
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v 4 |
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Provides a means of using tables as shuffled, cyclic or stop lists. |
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v 3.0.1 |
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A cut-down version of Implicit Actions for use where code size may be restricted and the full functionality of Implicit Actions is not needed. Compatible with Locksmith by Emily Short. |
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v 13.1 |
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Provides implicit taking, opening, closing, locking and unlocking actions for a variety of cases where this makes for smoother game play. The extension also defines phrases which make it easy to define additional implicit actions if desired. Version 11 can be used with Locksmith by Emily Short (although Implicit Actions covers most of what Locksmith does, and in most cases it will be better to use Implicit Actions without Locksmith). Requires Version 8.1 (or above) of Text Capture by Eric Eve. |
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v 4 |
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Allows things to be hidden under other things, using a many-to-one underconcealment relation. Can be used either standalone (with basic functionality) or in conjunction with Underside (to add fuller functionality to both extensions). Version 3 of Hiding Under avoids using phrases deprecated in Version 6E59 of Inform. |
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v 11 |
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A status line exit-lister and an EXITS command, with optional colouring of unvisited exits. Selected rooms and doors can be optionally be excluded from the list of exits. |
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v 9 |
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Keeping track of what the player character knows and sees. |
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v 3 |
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Provides a set of rules to facilitate defining default conversational responses for different conversational commands targeted at various NPCs. This extension requires Conversation Framework. |
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v 6.2 |
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Provides a means of suggesting topics of conversation to the player, either in response to a TOPICS command or when NPCs are greeted. This extension requires Conversation Framework. Version 3 makes use of Complex Listing by Emily Short if it's included in the same game rather than indexed text to generate a list of suggestions. |
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v 7 |
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Provides a meaning for defining responses to conversational commands (such as ASK FRED ABOUT GARDEN) as a series of rules. |
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v 3 |
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This extension includes both Conversation Nodes and Conversation Suggestions, and makes the suggestions aware of conversation nodes. It therefore includes the complete conversational system in one package. It also requires Conversation Responses, Conversational Defaults, Conversation Framework and Epistemology. The documentation for this extension give some guidance on how these other extensions can be mixed and matched. |
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v 7 |
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Builds on Conversational Defaults and adds the ability to define particular points in a conversational thread (nodes) at which particular conversational options become available. |
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v 12 |
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A framework for conversations that allows saying hello and goodbye, abbreviated forms of ask and tell commands for conversing with the current interlocutor, and asking and telling about things as well as topics. |
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v 9 |
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Containers and actors that limit their contents by bulk |
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v 3 |
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Allows checking the presence of an object or value in a set of objects or values with new either/or and neither/nor phrases. e.g., 'If the noun is either the carrot or the potato:', or 'Instead of eating something when the noun is neither the cake nor the pudding:' |
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v 7 |
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An adaptive hint system based on Menus by Emily Short. |
Erik Temple (1 extension) | |||
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v 2.2 |
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Provides a way for the author to release a build of a game while retaining both custom and built-in debugging commands. Also wraps Inform's debug tracing routines in phrases that authors can use to trigger rule-tracing from the source text rather than from the command prompt and provides other debugging features. |
Gavin Lambert (8 extensions) | |||
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v 1.0.1 |
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Provides an intro screen to the story, offering an image and menu. |
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v 2 |
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Doors and switches that cannot be acted upon until they are discovered. |
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v 1.3.1 |
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Improves how rideable vehicles and animals interact with other supporters. |
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v 2.3.1 |
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Provides a way to customise the prepositions used to refer to containment or support, and perhaps other custom relationships added by other extensions. |
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v 5.0.1 |
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More control over what is printed in a banner, including an easily-included copyright line. |
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v 4.0.1 |
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Automatic listing of available exits, with a reasonable dose of customisation built in. |
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v 2.0.221220 |
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Adds the ability to enter 'under' some object, such as hiding under a bed. |
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v 1.3.1 |
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Alters BRIEF mode to display a room's brief description instead of nothing. |
Graham Nelson (8 extensions) | |||
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v 1 |
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Defines 12997 names like [unicode Arabic letter hah with three dots above] for the full range of characters named in the Unicode 4.1 standard. |
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v 1 |
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Defines 2909 names like [unicode Greek small letter gamma] for Latin, Cyrillic, Greek and Hebrew letters, along with currency and other symbols. |
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v 6 |
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The Standard Rules, included in every project, define phrases, actions and activities for interactive fiction. |
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v 3 |
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Vehicles which one sits on top of, rather than inside, such as elephants or motorcycles. |
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v 2 |
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Scientific kinds of value for simulations. |
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v 1 |
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To make English the language of play. |
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v 1 |
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Basic Inform, included in every project, defines the basic framework of Inform as a programming language. |
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v 1 |
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Scientific kinds of value for simulations. Use Metric Units instead for better accuracy. |
Hanon Ondricek (1 extension) | |||
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v 3.2 |
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Easy Doors provides a new kind of door which does not use map connections, and may be manipulated via rules more flexibly than the standard doors provided in Inform 7. Version 3 removes elements for compatibility with 6M62 |
Jeff Nyman (5 extensions) | |||
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v 1.3 |
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Mechanics to represent the player's knowledge and understanding about the world. |
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v 1.3 |
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allowing relative directional movement as well as locationally relative descriptions. |
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v 1.3 |
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Provides more nuanced aspects of tracking time within a game. |
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v 1.3 |
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Provides a mechanism for allowing description levels to change based on number of visits |
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v 1.3 |
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Provides a mechanism for contextually shifting descriptions. |
Jesse McGrew (1 extension) | |||
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v 5.1.0 |
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Allows us to test the consequences of a phrase or action without permanently changing the game state. |
Jim Aikin (1 extension) | |||
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v 3 |
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A system for creating an in-game notepad that the player can write on. |
John Clemens (1 extension) | |||
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v 10.1 |
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An extension to allow scheduling of activities. For 6M62 |
Jon Ingold (1 extension) | |||
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v 5.2 |
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Creates an adjective for far-off items which cannot be touched. |
Juhana Leinonen (6 extensions) | |||
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v 2 |
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Automatically corrects commands given to NPCs where the order is reversed, for example HELLO, ALICE instead of ALICE, HELLO. |
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v 2 |
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Allows the player to travel between regions. Useful for example when the player travels between large regions far apart from each other (e.g. cities), or for traveling in vehicles and public transportation. |
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v 7 |
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A development tool for testing all actions on any given object - or one action on all objects - at once to see whether the game's responses are sensible. |
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v 2 |
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A development tool for saving debugging information to an external text file during beta testing. |
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v 3 |
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Bulky items that can be carried only if the player is not carrying anything else. |
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v 1.2 |
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A simple but flexible rule-based achievement system. Awarded achievements can optionally persist in external files after a restart. |
Leonardo Boselli (17 extensions) | |||
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v 3.2 |
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Just Version 3 of Written Inventory by Jon Ingold made adaptive. Provides a framework for listing inventories in natural sentences. Separates carried and worn objects, followed by objects that contains other objects. What's listed in the third section is customisable via a rulebook. |
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v 2 |
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Fornisce un pannello introduttivo al gioco, con un menĂ¹, la possibilitĂ di caricare e ricominciare, una citazione e (in Glulx) una figura. Semplicemente tradotto dall'originale. |
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v 5 |
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Allows non-player characters to follow the player (or one another); adds a FOLLOW command and a corresponding STOP FOLLOWING command so that the player can issue these orders to non-player characters. Semplicemente tradotto in italiano. |
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v 1.2 |
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About the score. Translated in Italian. |
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v 1.2 |
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About the score. |
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v 1 |
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v 1 |
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v 4 |
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Basato su Version 4 of Questions by Michael Callaghan. |
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v 11 |
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Based on Version 11 of Patrollers by Michael Callaghan. |
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v 2 |
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Numbers the options in disambiguation questions, to help new players and solve the 'disambiguation loop' problem caused by indistinguishable objects. Semplicemente tradotto in italiano. |
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v 1 |
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Release for web with the Quixe interpreter. |
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v 1 |
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Release for web with the Quixe interpreter. |
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v 1 |
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v 3 |
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A table-based way to display full-screen menus to the player. Semplicemente tradotto in italiano. |
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v 2 |
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Un'estensione in italiano per facilitare il rilascio di 'interactive fiction' secondo la Creative Commons License v25. Basata sull'estensione GNU General Public License v3 di Otis T. Dog. |
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v 2 |
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Basato sull'espansione Version 2 of Bulky Items by Juhana Leinonen. |
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v 2 |
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Fornisce un comando AIUTO che mostra un menĂ¹ con istruzioni standard. Semplicemente tradotto in italiano. |
Marc Von Der Heiden (1 extension) | |||
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v 2.0.220523 |
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Provides flexible handling of things that can be seen in multiple rooms, but - unlike backdrops - still have one distinct location. |
Massimo Stella (1 extension) | |||
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v 3 |
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Provides facilities for the basic reproduction of multiple-channel audio with loops under Glulx. |
Matt Weiner (1 extension) | |||
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v 1 |
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Allows us to make certain actions apply to an entire player-specified group all at once, rather than applying serially to each member of the group. |
Matthew Fletcher (1 extension) | |||
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v 3.0.0 |
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Appends a list of exit directions and names any previously visited rooms at the end of a room description. |
Michael Callaghan (1 extension) | |||
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v 5.2 |
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An extension to allow us to suspend normal parser input to receive and respond to answers to questions. |
Michael Kielstra (1 extension) | |||
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v 1 |
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Take quick notes about what needs doing: bugs, ideas, et cetera. Helpful for debugging. |
Michael Martin (4 extensions) | |||
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v 2 |
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Allows an author to verify that an interpreter can support specific Unicode effects. |
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v 10.1 |
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A table-based approach to NPC conversation chains, as well as allowing rules to fire on lines of conversation. |
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v 5.1 |
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An extension to Reactable Quips to allow for more traditional menu-based conversation. |
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v 3.2 |
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A minimal extension that makes the NPC optional in ASK NPC ABOUT TOPIC and TELL NPC ABOUT TOPIC commands. |
Mikael Segercrantz (4 extensions) | |||
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v 5.1 |
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Provides a framework for listing inventories in natural sentences, akin to Infocom's game Trinity. Separates carried and worn objects, followed by objects that contains other objects. What's listed in the third section is customizable via a rulebook. Objects can be marked as not listed when carried or worn as well as marked as having their contents listed in the inventory when they're empty. This extension is based upon the extension Written Inventory by Jon Ingold. |
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v 2.2 |
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Random number generation using a simple seedable pseudorandom number generator. |
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v 6.2 |
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A table-based way to add atmospheric effects to rooms, regions, things and scenes. |
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v 4.2 |
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A table-based way to assign scores for actions, rooms and objects. |
Mike Ciul (7 extensions) | |||
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v 2.2 |
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Provides Infocom-style parser messages such as 'I don't know the word 'kludge'.' |
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v 1.2 |
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v 1 |
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v 1 |
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Overrides carrying requirements for specific actions, and provides more nuanced carrying and touchability requirements when needed. |
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v 1 |
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Provides a system of counting numbers which never go below 0 or above a specified maximum value. Any numbers above the maximum are considered infinite. |
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v 1 |
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Tests objects just like Juhana Leinonen's extension, but does an UNDO after each test. |
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v 1 |
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Implicit taking of noun or second noun that may be invoked by (or used as) a check rule. |
Nate Cull (2 extensions) | |||
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v 2.3 |
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A universal goal planner for self-directed NPCs. |
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v 3.3 |
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A library of basic relations, actions and plans for Planner. |
Nathanael Nerode (16 extensions) | |||
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v 2.0.220521 |
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Removes a number of verbs from the standard rules; verbs which might cause confusion in a game whose theme is not adventure. |
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v 6.0.220529 |
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Provides hooks into UNDO processing, including multiple ways to suspend UNDO temporarily, to place limitations on UNDO (such as allowing only one UNDO in a row), to undo the current turn from code, and to control when the game state is saved. Using the latter, we can effectively control which turn UNDO returns us to. Also allows the story to edit a blank command before analyzing it. Updated to Inform 10.1. |
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v 2.0.220529 |
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Applies title case to room names printed as a heading or in the status line. Creates the printing a heading activity for further customization. Tested with Inform 10.1.0. Requires Undo Output Control by Nathanael Nerode to handle the case of room name printing after UNDO. |
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v 2.0.220522 |
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v 2.0.220521 |
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Reduce the size of games using Room Description Control by removing unused Standard Rules material. This version tested with Inform v10.1. |
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v 1.0.220523 |
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Fixes some issues in Standard Rules related to printing room descriptions with enterable supporters. |
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v 5.0.220521 |
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Replaces misleading, vague, and narratively-voiced parser messages with instructive, clarifying, and neutral versions, respectively. For Inform 10.1.0. |
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v 3.0.220522 |
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Miscellaneous stuff I like to have built in when debugging and programming, but would never want to relase. |
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v 6.0.220604 |
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This is just a collection of documentation and worked examples illustrating various features of Inform. There isn't much in the extension per se, but the examples in the documentation can be click-pasted in the Inform IDE for convenience. |
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v 6.0.220524 |
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Performance improvements for games with many objects, or with nested loops over objects, by avoiding looping over all objects. |
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v 2.0.220604 |
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This small extension eliminates the three newlines printed before the banner. It also provides a tool to attempt to place the cursor at the bottom of the screen, like old Infocom games. Due to wild variance between interpreters, it is not reliable. |
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v 3.0.220524 |
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When using Gender Options, clean up some I6 internals with functions related to gender which are irrelevant to English or rendered obsolete with Gender Options. Since these are called in the depths of ListWriter this should slightly improve speed. Not included in Gender Options due to likely interference with other extensions. Requires Gender Options. Will not work with languages with gendered plurals. Tested with Inform 10.1. |
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v 4.0.220604 |
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More broad-minded English language gender/number model where male, female, and neuter are three separate true-false properties. Allows for objects to respond to any specified combination of HE, SHE, IT, and THEY. As fast as the Standard Rules. Tested with Inform v10.1.0. |
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v 6.0.220604 |
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More control over what is printed in a banner, including an easily-included copyright line. |
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v 5.0.220524 |
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Report parsing errors to the player when ordering other characters to do things. Inform 7 normally redirects these errors to 'answer |
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v 1.0.220523 |
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Provides a complex system for customzing the printed descriptions of characters wearing or carrying lots of stuff, similar to the room description system in Standard Rules. Requires Large Game Speedup by Nathanael Nerode. |
Peter Orme (7 extensions) | |||
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v 1.0.220524 |
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v 2.2 |
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A developer extension that lets you write unit tests (asserts) in Inform 7. |
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v 2.2 |
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v 3 |
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v 3.3 |
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A logging tool for I7 that lets you log to transcript and (with Glulx) to file |
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v 1.2 |
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Common definitions useful for Inform7 authors and extension developers. |
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v 1.0.220524 |
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A method of using assertions stored in a table to verify your game works as expected. |
Ron Newcomb (6 extensions) | |||
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v 2 |
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Will run the Unsuccessful Attempt By rules for all characters, including the player. Also silences the library messages printed by the built-in Check rules. |
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v 2 |
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Allows us to ask why the Deciding the Scope For Something activity is running, so we can modify the scope only when we absolutely need to. Highly useful for giving NPCs commands over telephones or while in darkness, creating 'can hear' relations, or modifying how Inform parses the command line. |
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v 3 |
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This grants five new phrases regarding the player's command, the matched text, and the topic understood: if one is a topic listed in a table, if one includes or matches a topic listed in a table, what corresponds to one within a table, and the last phrase corrects a bug so the topic understood may be used within an understand-as-mistake line. |
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v 7 |
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In lieu of compass directions, we may VISIT, ATTEND, GO TO, and FIND various people, events, places, and things. Characters may INVITE, PERMIT, and FORBID each other to or from their respective domains. |
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v 10 |
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This extension extends section 12.20 of Writing With Inform. The individual parts of a stored action -- actor, noun, second noun, action name -- can be changed directly. Also exposes new parts: request, text, participle, preposition, number, and each kind of value. |
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v 2.1 |
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Allows us to write rules that happen after an action fails, such as 'After not examining or searching something'. 'After Not Doing Something' is short for 'After Failing To Do Something' |
Sean Turner (1 extension) | |||
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v 4.2 |
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System for handling plugs and sockets. |
Shin (4 extensions) | |||
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v 1 |
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Swearing as defined in Version 2/090402 of the Standard Rules by Graham Nelson. |
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v 1 |
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Singing as defined in Version 2/090402 of the Standard Rules by Graham Nelson. |
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v 1 |
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Points Awarding as defined in Version 2/090402 of the Standard Rules by Graham Nelson. |
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v 1 |
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Game Ending as defined in Version 2/090402 of the Standard Rules by Graham Nelson. |
Stephen Granade (1 extension) | |||
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v 2 |
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Provides a framework for organizing and displaying footnotes in a game. Version 2 makes Footnotes responsive and 6L38-compatible. |
Wade Clarke (2 extensions) | |||
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v 5 |
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Lets you include a menu system of help, hints and/or other information in your Glulx or Z-Code project for Inform 6M62 or later. This upgrade of Emily Short's classic Menus extension features user-friendly single keypress controls, a more sophisticated UI, compatibility with screen readers and portable devices, an optional book mode with automatic pagination, and isolated message content to make translations easier. Classic Menus tables can be reformatted for this extension with a little work. |
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v 4 |
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Adds a HELP command to your Glulx or Z-Code project for Inform 6M62 or later which brings up a menu giving some standard instructions about IF. This is a tech and content update of Emily Short's Basic Help Menu extension made for compatibility with Wade Clarke's Menus. Requires Menus by Wade Clarke (version 5 or greater) to run. |
Zed Lopez (9 extensions) | |||
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v 7 |
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For unit testing. |
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v 1 |
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Simple means to use a command ('try') to launch tests of code that isn't naturally command-centric. Facilitates testing such code with regtest. |
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v 1.3 |
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Provides a phrase to go from a text to a table name, and a not-for-release tabulate action to show the contents of a table. |
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v 1 |
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Make the player unable to speak or interact with others by speech, and block references to the player being able to speak. |
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v 2 |
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On startup, asks user 'Are you using a screenreader?' and sets a global that can subsequently be tested. |
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v 1 |
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Facilitate giving switched on/off to kinds other than devices. |
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v 4 |
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A framework for defining Y/N, multiple choice, or free-form questions to be asked immediately on game startup or subsequently. |
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v 1.3 |
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Allow if/unless and while to accept plain truth states instead of a full conditional. If Strange Loopiness is included, extend that to until loops. |
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v 2 |
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Routines to access bitwise operators. Tested on 6M62. |
210 extensions installed |
Key: Built in
Extensions compatible with specific story file formats only: Inform6/16/v5,
Inform6/16/v8,
Inform6/32/v3.1.2,
Binary/16/v1,
Binary/32/v1,
Text/16/v1,
Text/32/v1,
C/32/v1,
Inventory/16/v1,
Inventory/32/v1